Blood and Jazz
Kohrm the Dustfeeder
Lord of the Avessa Region of the Shadow Plane
Character Level: 27
Alignment: Chaotic Evil
Age: Older than Ërdin
Size: Colossal (200 feet long, 14 feet in diameter, 440,000lb weight)
Abilities: Str 56, Dex 10, Con -, Int 20, Wis 20, Cha 18
Carrying Capacity: Light Load=470,016lbs, Medium Load=941,568lbs, Heavy Load=1,413,120lbs, Lift=2,826,240lbs, Push/Drag=7,065,600lbs (19,584 base light load for 56 Str*24 Long Gargantuan creature modifier)
HP: 229 (27d12+54)
Speed: Land 30, Burrow 60
AC: 36, touch 2, flat-footed 36 (10 base+34 natural-8 size)
Special Defenses: Damage Reduction 15/silver and magic, Spell Resistance 31
Grapple: 54 (13 BAB+23 Str+16 size+2 profane)
Saves: Fort 13 (9 base+2 Great Fortitude+2 profane), Ref 11 (9 base+2 profane), Will 24 (15 base+2 Iron Will+2 profane+5 Wis)
Melee Attack Bonus: 30/25/20 (13 BAB+23 Str-8 size+2 profane)
Ranged Attack Bonus: 7/2/-3 (13 BAB-8 size+2 profane)
Attack: Bite (melee, 6d6+23 Str+2 profane, x2/19-20 crit, piercing and slashing and bludgeoning)
Full Attack: Bite and Sting (melee, 3d8+11 Str+2 profane, plus Poison, x2/19-20 crit, piercing)
Skills: Concentration 34 (30 ranks+4 Cha [additional 4 from Combat Casting when casting defensively or while grappling/pinned]), Diplomacy 6 (2 Sense Motive synergy+4 Cha), Hide 14 (30 ranks-16 size), Knowledge: Arcana 35 (30 ranks+5 Int), Listen 35 (30 ranks+5 Wis), Move Silently 30 (30 ranks), Search 35 (30 ranks+5 Int), Sense Motive 35 (30 ranks+5 Wis), Spellcraft 37 (30 ranks+5 Int+2 Knowledge: Arcana synergy), Spot 35 (30 ranks+5 Wis), Survival 5 (5 Wis [additional 2 from Search synergy to follow tracks])
Feats: Accurate Jaunt, Blind-Fight, Combat Casting, Great Fortitude, Improved Critical (Bite), Improved Critical (Sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (Cone of Cold)
Desecrating Aura: as Desecrate spell cast into an enshrined area, but grants bonus HP even to undead not created in the area; affects Kohrm and all creatures within 20 feet of Kohrm
Immunity to Cold
Improved Grab: Kohrm may start a grapple as a free action without provoking attacks of opportunity when he bites a creature
Poison: delivered by injury, Fort DC 23 to resist (10 base+13 half of hit dice+0 Con), initial and secondary damage 3d6 Str
SLAs (at will): contagion (DC 18), deeper darkness, detect magic, greater dispel magic, haste, invisibility, see invisibility, unholy blight (DC 18)
SLAs (3/day): cone of cold (DC 19), confusion (DC 18), hold monster (DC 19)
SLAs (1/day): finger of death (DC 21), mass hold monster (DC 23), plane shift (DC 21)
Summon Undead: once per night, Kohrm may summon up to 16 shadows, 6 greater shadows, or 4 dread wraiths under his command to his side.
Swallow Whole: Kohrm may attempt to swallow whole any creature of Huge size or smaller on any round after he successfully initiates a grapple with said creature; if the creature fails its grapple check, it is pulled into his digestive system and takes 13 acid damage, 3d8+13 bludgeoning damage, and 1 negative level every round until freed or digested (DC 27 for Fort save to remove negative levels after 24 hours). Victims may cut themselves free by dealing at least 35 damage to Kohrm’s interior (AC 27) with a light slashing or piercing weapon.
Undead Traits: no Constitution score, harmed by positive energy and healed by negative energy, 60 ft. darkvision, uses Charisma modifier for Concentration checks, destroyed at 0hp, immune to: mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, energy drain, physical ability damage, fatigue, exhaustion, any effect that requires a Fort save unless the effect also works on objects or has the Harmless descriptor, and death from massive damage.
Freaked the hell out of Kal and Dietrich. Then sent them home. What a swell guy!